Contemporary Media Regulations (video games)

 The media regulation consists of three media regulations this includes media content, media access and distribution, and media ownership and commercial practices. The media effects are the regulation and classification of media such as television and video games for example the protection of consumers which might be too irrelevant or explicit for them.

The Byron research suggests that video games have no violent or harmful effect on children yet it is widely disagreed with by many people. This became a major issue after the release of Grand Theft Auto VI which had strong language and sexual content. To some extent, it is believed that video games could have influenced the negative behavior of children but they should not be considered the cause of that behavior.

The classification of video games was the plan of ways in which games were being advertised to the illegal age group. Grand Theft Auto clearly stated the parental information and was very clear about its sexual and strong language content however the rating for the game was no different from DVDs. Therefore identification was required at the moment of sale or parent guidance in other cases. Therefore it is the system to be blamed if illegal age consumes the media rather than the game designers.

The games are age rated by the PEGI system created by the European rating system. The main problem with games is that they are trying to be as realistic and closer to reality as possible which erases boundaries between games and real life. 

However, the research is still not authentic as no one knows how the studies are being conducted and under whose supervision, and in what conditions. Most of the research is conducted in a laboratory so the question arises of how the feeling of aggression through video games was tested and who was the target audience (sample) for this test.

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